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Split Interval

Split Interval

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Devlog

  • Split Interval V4 Update
    July 07, 2026 by Distant Dial#update, #fixes, #bugs, #additions
    I have added a menu in which you can change your trail colours :) Added a bomb to view the stop time / Slow motion capabilities :) You can also do some parkour while in slow motion to get to places yo... Continue reading
  • Split Interval V3 Update
    June 29, 2026 by Distant Dial#update, #additions, #fixes, #patch
    I have fixed many little bugs and have tried to refine the slow down time mechanic. More sounds have been added. Added a turret which shoots rockets. Testing destructible debris. Changed to a night se... Continue reading
  • Split Interval V2 Update
    June 23, 2026 by Distant Dial#update, #addition, #fixes
    Update with fixes and refining the slow down mechanic, add a few sounds and some things to test the your abilities on. :) Trying to polish the base mechanics first before I add anything major. Thanks... Continue reading
  • Split Interval V1 WIP Prototype
    June 22, 2026 by Distant Dial#first release, #update, #content
    This is a time mechanic game where you will be able to manipulate time and possible have levels or people to save from danger. Or a time puzzle game, I've not really thought much about it but thought... Continue reading
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